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Algoritmi | User | Vinícius Corrêa Alves da Silva

Vinícius Corrêa Alves da Silva

Vinícius Corrêa Alves da Silva

At Algoritmi

Research Collaborator with MSc

Member of the IE R&D Group

Academic Degree

MSc

Current Position

Other at Escola de Engenharia da Universidade do Minho

Personal Webpage

Personal Email

vinicio121@hotmail.com

Orcid

0000-0003-0082-343X

Researcher ID

D-1833-2017

FCT Public Key

J670836wq089

Ciência ID

Google Scholar

Skeleton driven action recognition using an image-based spatial-temporal representation and convolution neural network

Sensors

2021 | journal-article

Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder

Advances in Intelligent Systems and Computing

2020 | book

Human action recognition using an image-based temporal and spatial representation

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2020 | conference-paper

Towards a virtual coach for boccia: Developing a virtual augmented interaction based on a boccia simulator

VISIGRAPP 2020 - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

2020 | conference-paper

A supervised autonomous approach for robot intervention with children with autism spectrum disorder

ICINCO 2019 - Proceedings of the 16th International Conference on Informatics in Control, Automation and Robotics

2019 | conference-paper

Ball detection for boccia game analysis

2019 6th International Conference on Control, Decision and Information Technologies, CoDIT 2019

2019 | conference-paper

Building a behaviour architecture: An approach for promoting human-robot interaction

Lecture Notes in Electrical Engineering

2019 | book

Developing a framework for promoting physical activity in a Boccia game scenario

Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization

2019 | journal-article

Facial Virtual Tracking: A System to Mirror Emotions

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2019 | book

PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction

Advances in Intelligent Systems and Computing

2019 | book

Socio-emotional development in high functioning children with Autism Spectrum Disorders using a humanoid robot

Interaction Studies

2019 | journal-article

An application to promote emotional skills in children with autism spectrum disorders

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018 | book

Building a hybrid approach for a game scenario using a tangible interface in human robot interaction

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018 | book

iBoccia: A framework to monitor the Boccia gameplay in elderly

Lecture Notes in Computational Vision and Biomechanics

2018 | book

A wearable and non-wearable approach for gesture recognition-Initial results

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2017 | conference-paper

Happiness and sadness recognition system—preliminary results with an Intel RealSense 3D sensor

Lecture Notes in Electrical Engineering

2017 | book

Imitate me!—preliminary tests on an upper members gestures recognition system

Lecture Notes in Electrical Engineering

2017 | book

Mirroring and recognizing emotions through facial expressions for a RoboKind platform

ENBENG 2017 - 5th Portuguese Meeting on Bioengineering, Proceedings

2017 | conference-paper

Mobile platform motion control system based on human gestures

International Journal of Mechatronics and Applied Mechanics

2017 | journal-article

Using a humanoid robot as the promoter of the interaction with children in the context of educational games

International Journal of Mechatronics and Applied Mechanics

2017 | journal-article

iBoccia: Monitoring elderly while playing Boccia gameplay

ICINCO 2017 - Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics

2017 | conference-paper

Mirroring emotion system-on-line synthesizing facial expressions on a robot face

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2016 | conference-paper

Real-time emotions recognition system

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2016 | conference-paper

Controlling an equilibrist lego robot

Lecture Notes in Engineering and Computer Science

2015 | conference-paper

Skeleton driven action recognition using an image-based spatial-temporal representation and convolution neural network

Sensors

2021 | journal-article

Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder

Advances in Intelligent Systems and Computing

2020 | book

Human action recognition using an image-based temporal and spatial representation

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2020 | conference-paper

Towards a virtual coach for boccia: Developing a virtual augmented interaction based on a boccia simulator

VISIGRAPP 2020 - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

2020 | conference-paper

A supervised autonomous approach for robot intervention with children with autism spectrum disorder

ICINCO 2019 - Proceedings of the 16th International Conference on Informatics in Control, Automation and Robotics

2019 | conference-paper

Ball detection for boccia game analysis

2019 6th International Conference on Control, Decision and Information Technologies, CoDIT 2019

2019 | conference-paper

Building a behaviour architecture: An approach for promoting human-robot interaction

Lecture Notes in Electrical Engineering

2019 | book

Developing a framework for promoting physical activity in a Boccia game scenario

Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization

2019 | journal-article

Facial Virtual Tracking: A System to Mirror Emotions

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2019 | book

PlayCube: Designing a Tangible Playware Module for Human-Robot Interaction

Advances in Intelligent Systems and Computing

2019 | book

Socio-emotional development in high functioning children with Autism Spectrum Disorders using a humanoid robot

Interaction Studies

2019 | journal-article

An application to promote emotional skills in children with autism spectrum disorders

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018 | book

Building a hybrid approach for a game scenario using a tangible interface in human robot interaction

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018 | book

iBoccia: A framework to monitor the Boccia gameplay in elderly

Lecture Notes in Computational Vision and Biomechanics

2018 | book

A wearable and non-wearable approach for gesture recognition-Initial results

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2017 | conference-paper

Happiness and sadness recognition system—preliminary results with an Intel RealSense 3D sensor

Lecture Notes in Electrical Engineering

2017 | book

Imitate me!—preliminary tests on an upper members gestures recognition system

Lecture Notes in Electrical Engineering

2017 | book

Mirroring and recognizing emotions through facial expressions for a RoboKind platform

ENBENG 2017 - 5th Portuguese Meeting on Bioengineering, Proceedings

2017 | conference-paper

Mobile platform motion control system based on human gestures

International Journal of Mechatronics and Applied Mechanics

2017 | journal-article

Using a humanoid robot as the promoter of the interaction with children in the context of educational games

International Journal of Mechatronics and Applied Mechanics

2017 | journal-article

iBoccia: Monitoring elderly while playing Boccia gameplay

ICINCO 2017 - Proceedings of the 14th International Conference on Informatics in Control, Automation and Robotics

2017 | conference-paper

Mirroring emotion system-on-line synthesizing facial expressions on a robot face

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2016 | conference-paper

Real-time emotions recognition system

International Congress on Ultra Modern Telecommunications and Control Systems and Workshops

2016 | conference-paper

Controlling an equilibrist lego robot

Lecture Notes in Engineering and Computer Science

2015 | conference-paper