Algoritmi | User | João Martinho Moura
João Martinho Moura
João Martinho Moura
At Algoritmi
Academic Degree
MSc
Current Position
Other at Escola de Engenharia da Universidade do Minho
Personal Webpage
Personal Email
jmartinho@dsi.uminho.ptOrcid
0000-0003-4004-705XResearcher ID
Ciência ID
Google Scholar
h-index
6Publications
21Editorial
0Citations
76Q1 / Q2
0About Me
João Martinho Moura is a researcher and Portuguese media artist, working with Science and Arts. He has been working in the media arts since 2005, and researching digital art, interfaces, visualization, electronic music, virtual reality, and computational aesthetics. In 2013, in Lisbon, he received the National Multimedia Art and Culture Award for his contribution to the media arts in Portugal. His work has been presented internationally, several times, in more than 20 countries, in some city-wide exhibitions. Author of several publications in media arts, interfaces, visualization, virtual reality, and artificial intelligence. His work was included in ARS ELECTRONICA Animation Festival (Linz, 2012), Processing curated exhibition (USA, 2008), and ISEA International Symposium on Electronic Art in South Korea (2019), where he was a guest artist. João Martinho Moura holds a PhD in Science, Technology and Art from the School of Arts of the Portuguese Catholic University, a Master's degree in Technology and Digital Art, and a degree in Technology and Information Systems from the University of Minho. He is a founding member of the Artech-International Association and the Artistic Cooperative Au Au Feio Mau. Since 2009 he has been a guest artist at Balleteatro, Porto, collaborating with choreographer Né Barros. Since 2013 he has collaborated, as a media artist, in some international institutions such as ESA - European Space Agency, INL - International Iberian Laboratory of Nanotechnology, NATO - North Atlantic Treaty Organization, and UNESCO. Since 2010 he has been a guest lecturer at some Portuguese Universities in media art, virtual reality, interfaces, and data visualization. He was a member of the committee of Braga's city to the Network of Creative Cities of UNESCO in the Media Arts category. He is a partner artist at Braga Media Arts. In 2018 he was a selected artist at the European Commission's STARTS (EU Science, Technology and Arts) program. He presented his work and research results at INL in Braga, IRCAM - Centro Pompidou, Centquatre in Paris, and Seoul's Art Center Nabi Gallery. In 2020 he was selected artist at the MindSpaces program, a European Commission initiative aiming at creating new urban and architectural approaches integrating immersive 'neuroenvironments' into virtual reality. In 2021 he joined the Technology Engineering Group team at INL, collaborating as a Research Engineer in data visualization, virtual and augmented reality, computer vision, digital media, and artificial intelligence. More information in http://jmartinho.net/about/
Publications (51)
Could We Really Be Free Without a Place to Live? Generative Photographic Archival Exhibition
2025 | book-chapter
Media Arts as an Artistic Activism: State of Art
2025 | book-chapter
Cosmic Dance: A Technoshamanic Journey through Consciousness
2023 | conference-paper
Potentiating Learning Through Augmented Reality and Serious Games
2023 | book-chapter
Espaço/Programa
FBAC
2022 | edited-book
Sea of Cells: Learn Biology through Virtual Reality
EAI DLI 2021 - 6th EAI International Conference on Design, Learning & Innovation
2021 | conference-paper
The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review
International Conference on Graphics and Interaction ICGI 2021
2021 | conference-paper
SYNX Exhibition, Sónar Barcelona
2021 | other
Embodiment in Virtual Reality. The Body, thought, present and felt in the space of virtuality
International Journal of Creative Interfaces and Computer Graphics (IJCICG)
2021 | journal-article
Arte pública digital e publicidade: um novo espaço relacional?
Semiótica do espaço / Espaços da Semiótica
2021 | book-chapter
Braga, snapshots in virtual reality: do sentir ao pensar
Transartes, arte expandida e novas linguagens
2021 | book-chapter
Embodiment in Virtual Reality Performance
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2021 | book
Helping to detect legal swimming pools with Deep Learning and Data Visualization
Procedia Computer Science
2021 | journal-article
Virtual Reality in Industry 4.0 - A shop floor real time monitoring case study
Virtual and Networked Organizations, Emergent Technologies and Tools
2021 | book-chapter
Aplicações móveis para o ensino da Matemática com realidade aumentada
5º Encontro sobre Jogos e Mobile Learning
2020 | conference-paper
An Augmented Reality Mathematics Serious Game
OpenAccess Series in Informatics
2020 | conference-paper
CodeCubes: Coding with Augmented Reality
OpenAccess Series in Informatics
2020 | conference-paper
“Play and learn”: Exploring CodeCubes
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2020 | book
From real to virtual embodied performance – a case study between dance and technology
ISEA 2019 25th International Symposium on Electronic Art
2019 | conference-paper
"How Computers Imagine Humans", ISEA 2019, Gwangju, South Korea
2019 | other
"YMYI". Centre for Contemporary Performing Arts, PQ+, Prague, Czech Republic
2019 | other
"Sci-fi Miners". Art Center Nabi, Seoul, South Korea
2019 | other
"Sci-fi Miners". IRCAM. STARTS European Commission initiative. International Iberian Nanotechnolofy Laboratory
2019 | other
"WIDE/SIDE". NATO Arts - North Atlantic Treaty Organization
2019 | other
A Brief Overview on the Evolution of Drawing Machines
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Co:Lateral – realidades e virtualidades incorporadas
Performances no Contemporâneo
2019 | book-chapter
CodeCubes - Playing with Cubes and Learning to Code
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Creative Approaches on Interactive Visualization and Characterization at the Nanoscale
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Learning Basic Mathematical Functions with Augmented Reality
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Sci-fi Miners: A virtual reality journey to the nanocluster scale
ACM International Conference Proceeding Series
2019 | conference-paper
‘Portugal Without Fires’, A Data Visualization System to Help Analyze Forest Fire Data in Portugal
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
"10e-10". INL - International Iberian Nanotechnology Laboratory
2018 | other
How Computers Imagine Humans?
2018 | artistic-performance
Disruptive data visualization towards zero-defects diagnostics
Procedia CIRP
2018 | conference-paper
Visualizing platonic solids with augmented reality
IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
2018 | conference-paper
Generative face from random data, on 'how computers imagine humans'
ACM International Conference Proceeding Series
2017 | conference-paper
WIDE/SIDE
Carlos Slim Foundation
2015 | artistic-performance
NUVE
International Journal of Creative Interfaces and Computer Graphics
2014 | journal-article
Câmara Neuronal, a Neuro / Visual / Audio Performance
Proceedings xCoAx2013 Computation, Communication, Aesthetics and X
2013 | conference-paper
Mapping and Visualization with SuperCollider
2013 | book-review
A dança como performance digital : o projecto NUVE
2012 | dissertation-thesis
Câmara Neuronal
Guimarães European Capital of Culture
2012 | artistic-performance
NUVE : na senda da performance digital
Artech 2012. International Conference on Digital Arts
2012 | conference-paper
NUVE: In between the analog and virtual body
Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
2011 | conference-paper
Expressão Digital do Movimento
ARTES PERFORMATIVAS: NOVOS DISCURSOS
2009 | book-chapter
Global terrorism database visualization : um projecto de arte digital suportado por visualização de informação
17º Encontro Português de Computação Gráfica
2009 | conference-paper
YMYI – You move you interact: uma dança virtual de corpos em metamorfose artística num ciberespaço.
2008 | conference-paper
You Move You Interact: a full-body dance in-between reality and virtuality
2008 | conference-poster
You Move You Interact - Developing a dancing performance system for full body interaction
2008 | conference-paper
YMYI - You Move You Interact
2008 | artistic-performance
You move you interact : compreender os novos paradigmas de apreensão estética através de jogos digitais interactivos incorporando estádios cognitivos de aprendizagem
ZON - Digital Games 2008
2008 | conference-paper
History
Init | End | Change | Value |
---|
Could We Really Be Free Without a Place to Live? Generative Photographic Archival Exhibition
2025 | book-chapter
Media Arts as an Artistic Activism: State of Art
2025 | book-chapter
Cosmic Dance: A Technoshamanic Journey through Consciousness
2023 | conference-paper
Potentiating Learning Through Augmented Reality and Serious Games
2023 | book-chapter
Espaço/Programa
FBAC
2022 | edited-book
Sea of Cells: Learn Biology through Virtual Reality
EAI DLI 2021 - 6th EAI International Conference on Design, Learning & Innovation
2021 | conference-paper
The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review
International Conference on Graphics and Interaction ICGI 2021
2021 | conference-paper
SYNX Exhibition, Sónar Barcelona
2021 | other
Embodiment in Virtual Reality. The Body, thought, present and felt in the space of virtuality
International Journal of Creative Interfaces and Computer Graphics (IJCICG)
2021 | journal-article
Arte pública digital e publicidade: um novo espaço relacional?
Semiótica do espaço / Espaços da Semiótica
2021 | book-chapter
Braga, snapshots in virtual reality: do sentir ao pensar
Transartes, arte expandida e novas linguagens
2021 | book-chapter
Embodiment in Virtual Reality Performance
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2021 | book
Helping to detect legal swimming pools with Deep Learning and Data Visualization
Procedia Computer Science
2021 | journal-article
Virtual Reality in Industry 4.0 - A shop floor real time monitoring case study
Virtual and Networked Organizations, Emergent Technologies and Tools
2021 | book-chapter
Aplicações móveis para o ensino da Matemática com realidade aumentada
5º Encontro sobre Jogos e Mobile Learning
2020 | conference-paper
An Augmented Reality Mathematics Serious Game
OpenAccess Series in Informatics
2020 | conference-paper
CodeCubes: Coding with Augmented Reality
OpenAccess Series in Informatics
2020 | conference-paper
“Play and learn”: Exploring CodeCubes
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2020 | book
From real to virtual embodied performance – a case study between dance and technology
ISEA 2019 25th International Symposium on Electronic Art
2019 | conference-paper
"How Computers Imagine Humans", ISEA 2019, Gwangju, South Korea
2019 | other
"YMYI". Centre for Contemporary Performing Arts, PQ+, Prague, Czech Republic
2019 | other
"Sci-fi Miners". Art Center Nabi, Seoul, South Korea
2019 | other
"Sci-fi Miners". IRCAM. STARTS European Commission initiative. International Iberian Nanotechnolofy Laboratory
2019 | other
"WIDE/SIDE". NATO Arts - North Atlantic Treaty Organization
2019 | other
A Brief Overview on the Evolution of Drawing Machines
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Co:Lateral – realidades e virtualidades incorporadas
Performances no Contemporâneo
2019 | book-chapter
CodeCubes - Playing with Cubes and Learning to Code
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Creative Approaches on Interactive Visualization and Characterization at the Nanoscale
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Learning Basic Mathematical Functions with Augmented Reality
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
Sci-fi Miners: A virtual reality journey to the nanocluster scale
ACM International Conference Proceeding Series
2019 | conference-paper
‘Portugal Without Fires’, A Data Visualization System to Help Analyze Forest Fire Data in Portugal
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
2019 | book
"10e-10". INL - International Iberian Nanotechnology Laboratory
2018 | other
How Computers Imagine Humans?
2018 | artistic-performance
Disruptive data visualization towards zero-defects diagnostics
Procedia CIRP
2018 | conference-paper
Visualizing platonic solids with augmented reality
IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
2018 | conference-paper
Generative face from random data, on 'how computers imagine humans'
ACM International Conference Proceeding Series
2017 | conference-paper
WIDE/SIDE
Carlos Slim Foundation
2015 | artistic-performance
NUVE
International Journal of Creative Interfaces and Computer Graphics
2014 | journal-article
Câmara Neuronal, a Neuro / Visual / Audio Performance
Proceedings xCoAx2013 Computation, Communication, Aesthetics and X
2013 | conference-paper
Mapping and Visualization with SuperCollider
2013 | book-review
A dança como performance digital : o projecto NUVE
2012 | dissertation-thesis
Câmara Neuronal
Guimarães European Capital of Culture
2012 | artistic-performance
NUVE : na senda da performance digital
Artech 2012. International Conference on Digital Arts
2012 | conference-paper
NUVE: In between the analog and virtual body
Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11
2011 | conference-paper
Expressão Digital do Movimento
ARTES PERFORMATIVAS: NOVOS DISCURSOS
2009 | book-chapter
Global terrorism database visualization : um projecto de arte digital suportado por visualização de informação
17º Encontro Português de Computação Gráfica
2009 | conference-paper
YMYI – You move you interact: uma dança virtual de corpos em metamorfose artística num ciberespaço.
2008 | conference-paper
You Move You Interact: a full-body dance in-between reality and virtuality
2008 | conference-poster
You Move You Interact - Developing a dancing performance system for full body interaction
2008 | conference-paper
YMYI - You Move You Interact
2008 | artistic-performance
You move you interact : compreender os novos paradigmas de apreensão estética através de jogos digitais interactivos incorporando estádios cognitivos de aprendizagem
ZON - Digital Games 2008
2008 | conference-paper
Start | End | Term | Value | |
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